2. 3D graphics
3. Feels like real bowling
4. Takes bowling lovers to new experience
Bowling simulator adopts virtue reality technology development of simulation-based sports entertainment equipment. It uses the same bowling ball and the same bowling path board as the real bowling one, but the path can be short as shown above. When the bowling ball is the rolled over the path, the CCD camera laid in the path will detect the position of the ball, speed and movement direction of the bowling ball, then the computer will simulate the extended path and show the movement of the ball until it hit the pins, then display the dynamic process on the back screen that is 80 inches above the lanes using 3D graphics. The entertainment experience is very close to the real bowling, which can't be matched by other Bowling games. Bowling simulator adopts international standard rules and regulations of the bowling.
With coin management you can set the number of coins by the computer automatically and the operations of the day statistics as well. Through slow motion playback, realistic sound, collision process effects, and relaxed music add more fun to the players.
Bowling simulator equipment is a mobile device which can be moved from place to place easily and they aren't many requirements about the installation site. It uses a occupy small space, long life services, low accident rate and low energy consuming.
It can be used as sports equipment on a company for employers and employees relax their time and also can be used as leisure equipment in small and medium cities.
When you are using the coin system method, if players put enough coins they can choose from 2 to 4 human players, after the game has ended the player with the highest score can enter is his/her name on the score board and it can store up to 5 high score of the same day. During the game a player has two chances of rolling the ball at a given certain period of time, in case of a player exceeding the time limit the sytem with assume that the player failed to row the ball and it then records the point as zero.